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joydip
Joined: 05 May 2009 Posts: 2

Posted: Tue May 05, 2009 8:31 pm Post subject: Compilation Issue with $bitstoreal, $realtobits 


Hi All,
I am trying to implement Gaussian Elimination and the code needs to work with Real values. More especifically, I'm trying to use $bitstoreal to get values from array of Registers and $realtobits to store values back to registers.
For some reasons, I can not compile the code to generate veriog file. Below is the part of my code that is giving trouble. If I comment out some statements, the compiler works fine. I have indicated such statements in the code.
Can you suggest me about whether I'm missing something and/or whether there is a way around this problem? I am also wondering about whether using arrays of registers and realvalue functions at the same time is responsible for not generating verilog file.
=== CODE:
Code: 
Reg#(Bit#(64)) matrix_A[4][5];
for(Integer i=0; i<4; i=i+1)
for(Integer j=0; j<5; j=j+1)
matrix_A[i][j]<mkRegU;
//... more code
(* execution_order = "load_matrix_A, load_matrix_B, do_elimination" *)
// ... more code to load MatrixA and MatrixB with Integer values
rule do_elimination (ctr == 10);
Real mult_factor;
Real calc_value;
// Dummy values
Integer iloop = 2; Integer jloop = 3; Integer kloop = 0;
mult_factor = 1.2;
let tmp_Matrix = matrix_A[0][0];
tmp_Matrix[63:0] = 0;
calc_value = $bitstoreal(matrix_A[iloop][kloop])  (mult_factor *
$bitstoreal(matrix_A[jloop][kloop]));
tmp_Matrix = $realtobits(calc_value);
//When the above line is commented out, the compiler generates .v pretty fast
//The following line has the same issue
//tmp_Matrix = $realtobits($bitstoreal(matrix_A[iloop][kloop])  (mult_factor * $bitstoreal(matrix_A[jloop][kloop])));
matrix_A[iloop][jloop] <= tmp_Matrix;
endrule:do_elimination

== CODE ENDS
For compilation, I'm using:
bsc verilog Attempt3.bsv;
I also tried the following compiler option without any success:
bsc sim g mkTb Attempt3.bsv; 

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quark Site Admin
Joined: 02 Nov 2007 Posts: 499

Posted: Wed May 06, 2009 12:14 pm Post subject: 


BSC only supports compiletime Real numbers. That is, static computation of Real numbers or Real numbers as module parameters. It does not support dynamic use of Real numbers. That is, mathematical functions (like add, multiply, etc) and conversion or inspection functions (like $realtobits) cannot occur at simulation time. They must complete at compilation time.
If you want real numbers in your simulation, you have two options.
(1) If you only need simulation (and not synthesizable), then you can use importBDPI to import C functions which perform the math. You would import functions like:
Code:  import "BDPI" function Bit#(64) realAdd(Bit#(64), Bit#(64));
import "BDPI" function Bit#(64) realMul(Bit#(64), Bit#(64)); 
These imported C functions can be used in both Verilog simulation and Bluesim simulation.
(2) You can also create a synthesizable data type for IEEE numbers and write real hardware functions for performing the adds and multiplies. You would do it in the same way that the FixedPoint library implements fixed point numbers (so you could use the FixedPoint code as a starting point). 

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joydip
Joined: 05 May 2009 Posts: 2

Posted: Wed May 06, 2009 5:00 pm Post subject: 


Thanks for the suggestions. I will use FixedPoint library package for synthesis. It works fine with preliminary testcode.
Joydip 

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